Tuesday, December 8, 2009

2009 Playoffs

Final word on the Seedings and the Playoffs




Seedings

1. Rishi - AFC Champion, gains #1 seed by virtue of 9-4 record compared to Arun's 8-5 record
2. Arun - NFC Champion, 8-5, gains NFC Championship by virtue of 2-0 record against Gautham despite having same win-loss record
3. Gautham - NFC Runner, 8-5, gets the #3 seed by virtue of 1-0 record against Ram despite having same win-loss record
4. Ram - AFC Runner, 8-5

5. Kesavan - by virtue of having the highest score for a non-winner, non-runner from NFC and higher score than Pravin
6. Pravin - by virtue of having the highest score for a non-winner, non-runner from AFC

7. Bak - by virtue of points
8. Siva - by virtue of points
9. Tejus - by virtue of points
10. Lil - by virtue of points

Week 14

Championship League

bye: #1 and #2

14.1. #3 vs #6 ----> CLW1
14.2. #4 vs #5 ----> CLW2

Super League

14.3. #7 vs #10 ----> SLW1
14.4. #8 vs #9 -----> SLW2

Week 15

Championship League

15.1. #1 vs lowest seed of CLW1/CLW2
15.2. #2 vs highest seed of CLW1/CLW2

Super League

15.3. SLW1 vs SLW2 - Superbowl Championship

World League

15.4 second highest in points after week 14 not to have played in a bowl game (other words; of the four remaining teams)

versus

third highest in points after week 14 not to have played in a bowl game (ow: otfrt)

bye week: highest and lowest point scorers remaining (HS, LS)

Week 16


Championship League

16.1 winner of 15.1 vs winner of 15.2

Continental League

16.3 loser of 15.1 and loser of 15.2

World League

16.2 winner of 15.4 vs HS

Premier League

16.4 LS vs superbowl loser

byes: superbowl winner, world league playoff loser

Week 17

Probowl - AFC vs NFC

Each team has to commit at least one player for the starting line up.


Read more!

Monday, August 10, 2009

2009 Keepers

The 2009 Keepers list is here. An updated excel sheet has been uploaded too.



1. Siva - Greg Olsen/TE - 14
2. Tejus - Ronnie Brown/RB - 7
3. Kesavan - Eddie Royal/WR - 13
4. Praveen - Steve Slaton/RB - 16
5. Gautham - Brandon Jacobs/RB - 4
6. Bak - Anquan Boldin/WR - 6
7. Ram - Matt Forte/RB - 8
8. Lil - DeAngelo Williams/RB - 9
9. Arun - Chris Johnson/RB - 10
10. Rishi - Adrian Peterson/RB - 1


Read more!

2009 Draft Schedule

The 2009 Draft Schedule and time slots information is given below. Do make a note of your time slot and ensure your pick is made by that time.

Player lists can be verified from the excel sheet at the end of this page, or from the league's home page or the players page .



Round 1 begins at 23rd Aug, 2009 Sunday 9:00 am PDT (9:30pm IST) with Siva picking first. From then on, we will follow the regular picks and reverse picks as we proceed.


Siva
Regular and Reverse pick: 9:00am PDT

Tejus
Reverse pick: 7:30am PDT 8:00pm IST
Regular pick: 9:20am PDT 9:50pm IST


Kesavan
Reverse pick: 7:00am PDT 7:30pm IST 10:00am EDT
Regular pick: 9:40am PDT 10:10pm IST 12:40pm EDT

Praveen
Reverse pick: 6:30am PDT 9:30am EDT
Regular pick: 10:00am PDT 1:00pm EDT


Gautham
Reverse pick: 4:00am PDT 4:30pm IST
Regular pick: 10:00am PDT onwards, but before 6:30pm PDT 10:30pm IST onwards, but before 7:00am IST


Bak :
Regular pick: 7:00pm PDT 7:30am IST
Reverse Pick: 11:00pm PDT 11:30am IST

Ram
Regular pick: 7:30pm PDT
Reverse pick: 10:30pm PDT

Lil
Regular pick: 8:00pm PDT 8:30am IST
Reverse pick: 10:00pm PDT 10:30am IST

Arun
Regular pick: 8:30pm PDT
Reverse pick: 9:30pm PDT

Rishi
Regular and Reverse pick: 9:00pm PDT


Read more!

Monday, May 11, 2009

Welcome to the 2009 Off-Season

Here are some questions to consider for our 2009 season. The title gives a summary of the problem, 'Options' gives the possible options, 'Call' gives a single possible option we are considering and the rest of the stuff is an explanation of the 'Call'.



1. Keepers

1.1 No of keepers for the 2009 season

Options: 1 or 2 keepers this season.
Call: 1-keeper for 2009 season.

QN: Before the start of the last season, we had agreed on 1 keeper per team. During the last season, you started about increasing the number of keepers to two and trying to create various methods to make it amenable for everyone. After some distressing discussions from both sides no conclusion was reached. Why this new change of heart?

Ans: Since a few teams (read: Ram, Lil) would become super-duper powerful and sort of kill all the other teams, the "more than one keeper" lobby has silently dropped the plan and is hoping no one notices. Oh well.

1.2 Additional keepers per season
Options: 1 keeper per season, 2 keepers per season going forward
Call: 1 keeper per season.

Qn: Why another keeper? Haven't we had enough already?
Ans: The idea of the fantasy league is to eventually build into a dynasty league where each player can have his/her own team. We are starting off with one player in the first season, so we could stay with a maximum of one new keeper every season.

Qn: So I get to keep one additional keeper every year? What if my current keeper goes the Shaun-Alexander-way?
Ans: To put it in other words, you can have a total of 1 keeper at the start of 2009, 2 at the start of 2010, 3 at the start of 2011 and so on. It _does not_ have to the same keepers as long as you are under the keeper maximum for that season.

Qn: Now what is this new Keeper Maximum thingy which you are throwing at us?
Ans: Read the next question.



1.3. Maximum cap on number of keepers

Options: 3,4,5 keepers per team
Call: 3 keepers per team

Qn: Okay, so what _are_ Keeper Maximums?
Ans: With a 9-member roster, each team has to have a specified number of keepers which they cannot exceed. That way, the draft still stays meaningful and the league will be a combination of drafting _and_ keeping skills.

Qn: Why 3?
Ans: Keepers at 3 would keep the ratio at 1/3rd of starters. A player could have one third of his team as keepers and the two thirds to to built every year using the draft. (Nod to Gautham)


1.4. Maximum cap on keeper positions
Options: No cap on keeper positions, 1 player per position, 2 players per position, 1 player for certain positions, 2 players for certain positions.
Call: Maximum of 1 QB/RB/WR/TE/Def or K

Qn: What now? A Position-Maximum? How do you even come up with these things?
Ans: Just like we have a position-maximum in our roster, it makes sense to have a position-maximum for our keepers list too.

Qns: Did you pick the numbers out of a hat? They are just plain random.
Ans: Originally, we started off with 2 RB/WRs and 1 of QB/TE/D/K since a player starts at least 2 WRs/RBs and 1 each in all the other roles. However, some members suggested that keepers could make the league one-sided. Hence, in an effort to be conservative, the keepers are restricted to a maximum of 1 per position.

Qns: What if I want to keep a player forever? After all, I drafted him.
Ans: You can choose to keep one player after making him a franchise player at the new value for a new contract. For reference, this player would be called "Dynasty Player". This would allow every player to build their team around one solid player much like in the NFL.

1.5. Maximum cap on keeper contracts
Options: 3,4 or 5 years as keeper with/without some combination of franchising a player.
Call: 3 years as keeper, option to make him Dynasty in the fourth year after paying current market value.

Qn: Wait. You are getting all mathy on me here. Why do I need all this?
Ans: Even in the NFL, a typical rookie contract usually expires in 4 years with an option to franchise the player for the next year (ie, pay something more). Similarly, our league would allow a player to be part of the team for 4 years plus an additional year as a franchise player by "paying more". The compensation would be {(draft position + ADP for that season)/2}. This allows player to retain the benefits of their draft for sometime and also ensures that they become free agents eventually.

2. Scoring

2.1 Additional scoring changes
2.1.1 Return yardage
Option: Include return yards as part of player scoring. 1pt every 20 yards.
Call: No changes in scoring
Qn: Now wait a second. You are making a scoring change that will vastly affect Keeper decisions for this year.
Ans: Um, yes.
Qn: Come on, not all KR/PRs play offense.
Ans: Um, yes.
Qn: So how come this gets passed as a proposal.
Ans: As always, am just documenting all the opinions I hear from folks. If there are folks who don't like any changes to something as sensitive as scoring changes, we could drop this. As of now, I have not added this in the scoring and will add only after I hear from folks just like any of the previous proposals.

3. Important Dates
3.1 Draft Order - To be announced right after the Memorial day weekend.
In 2009, May 26.

3.2 Keeper Choices - To be announced right after the Independence day weekend.
In 2009, July 6.

3.3 Draft - To begin after MNF of Preseason Week #3 and end before Labor Day weekend.
In 2009, Aug 24 to Sep 3.

3.4 Draft Day Trades - Draft day trades for draft picks can happen as long as the teams involved in the draft are okay with it. The teams would continue to pick at their positions, but would trade the players as earlier agreed at the end of the draft.


Qns: Okay, you said a player who was traded off cannot be a keeper. Now, what if I pick a player as the result of a draft day trade?
Ans: A player drafted through traded draft picks is eligible to be a keeper. A player traded outside of draft day is not eligible to be a keeper.

Qns: What if I make a trade and then claim that it was part of a draft-day agreement?
Ans: The trade will be announced to the entire league before the first pick of that trade is made. If a player has made his pick, that pick is not eligible to be a part of a draft-day trade.


Qns: Great, can I trade my 2010 first rounder this year?
Ans: Draft picks can be traded only for the current year. Future draft picks from following years are a no-no.

Qns: Now, you know about our league. You know how draft offers work (saidrik penshan for eightrian fetarsan). Do you really expect anyone to do a draft-day trade?
Ans: Read the shawshank redemption.

Qns: So what if I give up two picks for one pick and end up with 15 players on my roster?
Ans: When the FA pool opens up, go ahead and pick one or place a waiver claim before it opens up.

4.0 Draft Order

The draft order is as follows
1. Siva
2. Tejus
3. Kesavan
4. Praveen
5. Gautham
6. Bak
7. Ram
8. Lil
9. Arun
10. Rishi


Read more!

Tuesday, October 14, 2008

Guidelines

As the title rightly suggests, the following are guidelines which would be greatly appreciated if followed.



1. Dropping of players into Waivers

In our league, a player, when dropped, stays in the Waiver Wire for 2 days before anyone can pick him up and start him. If a player is dropped on Friday or Saturday, it becomes close or impossible for another owner to start him.

Dropping a player at a time to stop anyone from getting him is perhaps gamesmanship, but it should apply only when said player had been in on the roster of the owner for at least one game day before being dropped or if said player was a game-time decision. In summary, the guide line is

A player can be dropped on Friday or Saturday only if
a. said player was on the game day roster the previous sunday
b. or said player is injured or a game-time decision in the coming week

In case a manager really wants to drop him, please intimate the commish so that his waiver date can be set to Saturday or Sunday so that other teams have a chance to pick up the player.


Read more!

Sunday, August 24, 2008

2008 Draft Order & Timings

The 2008 Draft Order and Draft timings are available below.

Draft Order:

1. Pravin
2. Rishi
3. Ram
4. Siva
5. Kesavan
6. Tejus
7. Arun
8. Bak
9. G
10. Lil



1. Draft begins 25th August, 2008 5pm PST, 8PM EST, 26th Aug 5:30am IST. All times given below in PST due to bias, convenience, lack of skills etc.

2. 30 minutes per pick.

3. Pravin, Rishi, Ram and Siva will make their picks on Monday 25th Aug 2008 by 5,6,7,8 pms PST respectively. The draft will then proceed based on the below given timings.

4. Your times start 30 minutes _before_ the slot timings given below. Your time ends based on the slots given below.

5. You are free to make the choice anytime after the previous person had made the pick. You do not have to wait till your time begins. For example: if your slot is at 8pm in the night, and you see the previous pick at 7am in the morning, go ahead and make your pick.

6. If you have not made your pick on time, I will try and call you on the number I have. In case am not able to reach you, an auto pick will be made based on Yahoo's top available list and your current roster. The priority of picks is RBs, WRs and QBs. If you already have more than 4 RBs/WRs and 2 QBs, then TEs, Ds and K's will be picked.

7. If you are not sure you can make your pick at the right time, send me a personal email with your top 3 picks and I will pick them in that order as available. If all the three are not available, an autopick will be done. You can send me more than 3 picks if you choose to.

25th August : 4 picks
26th August onwards: 2 Rounds each.

Timings in PST

Pravin: 8:30pm (11:30pm EST)
Rishi: 8pm, 9pm
Ram: 7:30pm, 9:30pm
Siva: 7pm, 10pm
Kesavan: 6:30pm, 10:30pm (7am IST, 11am IST)
Tejus: 10:30am, 6:30am (11pm IST, 7pm IST)
Arun: 10:00am, 7am
Bak: 9:30am, 7:30am (10pm IST, 8pm IST)
G:9am, 8am
Lil:8:30am (9pm IST)


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Saturday, July 5, 2008

Kickoff

And that is how it usually starts :-).

Welcome to 'Line of Scrimmage' - the megaphone for our Fantasy Football League. "Our" in here indicates a bunch of people who have an interest in the game that ranges from casual ("So, Is there a match this weekend ??") to interested ("Would Ladainian Tomlinson be able to repeat his 2006 effort ??") to quite over the top ("Houston has invested two of its first round choices in developing the defensive line, could that be because they play against a high-powered offense like the Colts and a dual threat QB like Vince Young twice a year ??").

You can start of by looking at the "Index" table on the right hand side of this entry. It gives you a fair idea of the league, its managers and the rules. It also contains links to various Fantasy Football sites that give in-depth coverage of player value, suggested starting line-ups and potential sleeper candidates.



For most of us, this is our first time in a Fantasy Football league. For a few, it is their first time with Football itself. But that is no reason to worry because the rest aren't far ahead either. To let you in on a little secret, we have people in this group who are so dated that they are
a) raring to take Brett Favre with their first pick.
b) cannot believe that Drew Bledsoe, a former No. 1 draft pick, is not in the league anymore.
c) still calling the Saints, The 'Aints.

All that this League requires is a few minutes (or hours, for the slightly seriously ones) of your time every week to diligently set the starting line up and some consideration for the other members who are here to have fun playing in a competitive league. Feel free to smack talk (knowing that there are Black Belts in Karate amidst us), make unreasonable trade demands, fight over waiver rights and have fun.


Read more!

Monday, August 27, 2007

League Play

Two separate leagues would be run with the same roster and starting line up. They are
a. Points League
b. Head-to-head (H2H) League




Starting Line-ups

Each team would set a starting lineup for every week of the NFL regular season. A player could be included in the starting line up from within 5 minutes of the start time of the game the player would be playing. If the game has already been started or if there is less than 5 minutes, the player may not be included in the starting line up.

For example: If Carolina begin their match at 1 PM EST, Jake Delhomme cannot be included as a starter after 12:55 PM EST.

Each team can fill up a position only once every week. If a player has started a position, he cannot be replaced till the next week.

For example: If a manager has both Byron Leftwich and Damon Huard in his/her team, and coincidentally, Jacksonville play on Sunday and Kansas City play on Monday, a manager cannot start Leftwich on Sunday, and then start Huard on Monday.

However, if a manager has Chris Chambers and Mark Clayton in his/her team, and Miami play on Sunday while Baltimore play on Monday, a manager can start Chris Chambers as WR1 on Sunday and start Mark Clayton as WR2 or Flex on Monday.

Points League

The Points League runs from Week 1 to Week 17 of the NFL Regular Season. Each week, every manager sets a starting line up and the players score points for their manager based on the scoring system. At the end of the 17th week, the team with the maximum points is declared the 'Points League Champion'.

Head-to-Head League

The H2H League runs from Week 1 to Week 16 of the NFL Regular Season. It comprises of H2H Regular Season (Week 1 to Week 13 of NFL Regular Season) and H2H Playoffs (Week 14 to Week 16 of NFL Regular Season).

Each manager would go against another manager in the league based on an agreed upon schedule.

Regular Season

The League is split to 2 conferences. The American Football Conference and The National Football Conference with 5 teams in each conference. During the H2H Regular Season, each team would play all teams in their conference twice and all teams in the other conference once. Each match could end in a win, loss or tie (half-win, half-loss). The team that gets the maximum number of points that week is the winner. After a total of 13 regular season games, the H2H enters the Playoffs.

Playoffs

During the H2H Playoffs, two parallel Bowl Series are run. The Championship Bowl and the Super Bowl.



Champions Bowl Series
6 teams participate in the Championship Bowl. At the end of the H2H regular season, 2 Conference Champions (Seeds 1 & 2), 2 Conference Runner-ups (Seeds 3 & 4) and 2 Wild Card Teams (Seeds 5 & 6 - based on Maximum Points Scored by a non-Conf-Champ/non-Conf-Runner) are chosen.

Week 14 - Seed 3 vs Seed 6 - Seed 4 vs Seed 5
Week 15 - Seed 1 vs Lowest Remaining Seed - Seed 2 vs Highest Remaining Seed
Week 16 - Champions Bowl - Winner 1 from Week 15 vs Winner 2 from Week 15

Super Bowl Series

The remaining four teams are seeded 7 to 10.
Week 14 - Seed 7 vs Seed 10, Seed 8 vs Seed 9
Week 15 - Super Bowl - Winner 1 from Week 14 vs Winner 2 from Week 14


Read more!

League Rules

I. Objective of the game
The objective of the game is to win the league depending on the criteria defined by the league. A league could be one of two formats.
a. Points League - where the manager of the team with the maximum points at the end of the Regular Season wins the league.
b. Head-to-Head League - where the manager of the team that wins the Super Bowl at the end of the Regular Season and the Playoffs wins the league.

The current league is to be played in both Points League and Head-to-Head League format. The same roster and starting line up would be used for both leagues.



II. The League

MAX_TEAMS - 8
MAX_MANAGERS - 1
MAX_CMNR - 1
MAX_SEASON 1
MAX_ROSTER 16
MAX_QB 3
MAX_RB 6
MAX_WR 6
MAX_TE 3
MAX_K 3
MAX_DEF 3

The League consists of MAX_TEAMS number of teams with MAX_MANAGERS Manager(s) managing the affairs of the team. The League itself is managed by MAX_COMNR Commissioner(s) who must be one of the Managers. A League is governed by all the rules that are specified here in. A change to an existing rule or addition of a new rule should be made after unanimous approval from the League members. In case there is no unanimous decision, the changes must be made only after an approval with majority votes favoring the decision.

Each team have a maximum of MAX_QB Quarter Backs, MAX_RB Running Backs, MAX_WR Wide Receivers, MAX_TE Tight Ends, MAX_K Kickers and MAX_DEF Team Defense units.

III. The Teams

The League is made up of MAX_TEAMS number of teams. Each team can draft up to MAX_ROSTER number of players to fill in their Roster. There is no restriction on player positions, but every team is expected to start players at every position required. Hence, there exists a minimum number of players to be drafted in each position.

III. The Commissioner

The Commissioner is the over all manager of the league. The Commissioner would be the arbiter of any disputes between teams in the league. Any change to be made to the league itself would have to be initiated by the Commissioner and cannot be decided by him/her arbitrarily.

The Commissioner must be a manager in the league and the tenure for the post would be MAX_SEASON season(s). The post would then rotate between the various managers in the league.

IV. Managers

Each Team has a Manager who is responsible and authorized to do the following
a. Draft members and fill up the rosters.
b. Set starting line ups every week
c. Release or Sign players every week in tune with Waiver regulations
d. Trade for players every week in tune with Trade regulations

V. Regular Season

The regular season for the league begins on the same day as the regular season begins for the NFL. The season for the league ends on the same day the regular season ends for the NFL. The NFL playoffs do not form part of the league.

VI. Drafts

A draft is the process by which managers fill in their roster spots. The draft is usually serpentine with the draft order reversing every round. For the first year, the draft order would be determined on the birth date (not month or year) of the managers with the manager with smallest number getting to pick first. From the next year onwards, the draft order would be determined on the previous year's standings with the last pick team picking first in the first round.

A draft could be done in four ways
a. live draft in person
b. live draft online
c. live draft using mails
d. automated draft using player rankings
The draft method would be chosen based on the number of days left for the season to begin and the comfort of the members. A draft would typically last MAX_ROSTER rounds.

All undrafted players enter the Waiver Wire immediately.

VII. Starting Lineup & Roster Size
A starting lineup would contain the following
a. Quarter Back - 1
b. Running Back - 2
c. Wide Receiver - 2
d. Flex Player - RB/WR - 1
e. Tight End - 1
f. Kicker - 1
6. Team Defense - 1

A roster is expected to contain up to MAX_ROSTER players with everyone other than the starting members staying on the bench.

VIII. Points System
The points system is available from the League home page.

IX. General Rules

The general rules applicable for this league can be accessed from the Yahoo! Fantasy Football Rules page.

X. Trades

Any manager can propose a trade to any other manager by using a said mechanism. The other
manager can accept, decline or make a counter offer. If no action is taken within 10 days of the trade offer, the trade automatically gets declined.

Once a trade has been accepted, the trade becomes a "pending trade", the league is informed about it and managers have up to two days to request for a review of the "pending trade". If 1/3rd of the managers (4 managers in our league with 10 teams) vote against the trade, the trade is voided. After two days, the trade is considered accepted and roster changes would be made automatically. Thus, a trade moves from "pending trade" to "accepted trade".

A player cannot be in more than one pending trade. ie, if two managers have already agreed on a trade and it is currently in front of the league for examination, such player cannot be involved in another trade. A manager can be in a maximum of 5 pending trades.

There is no deadline to trade players. They can be traded throughout the entire season.

XI. Waivers
A player is waived by a team due to lack of performance, injury or to free up a roster spot. Upon being waived, a player enters the Waiver Wire and stays there for 2 days. During this time, the managers (including the one who waived the player, if s/he had a change of heart) can lay claim on this player. Once the player leaves the waiver wire, the claims will be processed. If more than one manager has bid for the same player, the manager with the "best waiver priority" will get the player. Players who have been waived, but not claimed from the wire will enter the Free Agents pool after the waiver deadline.

A 'Can't Cut' list needs to be maintained to avoid star players being released in the market after the respective manager's season is all but over.

XII. Free Agents

A Free Agent is a player who has been undrafted or waived by a team and not picked during the next round of Waiver Wire. Any team is free to draft any player once he has entered the Free Agents pool. The priority would be on a First-Come-First-Serve basis, unlike the Waiver Wire. If the team has MAX_ROSTER players in the roster already, a player from the roster list has to be waived to accommodate the free agent.

XII. Glossary


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Tie Breakers & Playoffs

Tie Breakers

At the end of the regular season of fantasy football (week 14), 6 teams would be picked for the Championship League. That would be done in the following order

2 Conference Champions, 2 Conference Runner-ups, 2 Wild Cards



Conference Champions & Runner-ups



If two teams have the best win-loss record in the same conference, the following would be used as tie breaker. Any time when a tie is broken, the team that wins is considered to have won the tie and the analysis stops.

1. Best head to head record in matches between the two tied teams (To ensure the best of the two)
2. Best win-loss-tie record against other teams in the same conference (To ensure the best in the conference)
3. Total points won (Using the Points League standings)
4. Ratio of total points won against total points against up to 4 decimal points (this is placed behind 'total points won' because, in fantasy league, a manager does not have a control over how many points his/her opponent can score unlike the NFL where a defense has the chance to limit the other team's scoring)

If three or more teams have the best win-loss record in the same conference, the following rules are used to identify the top team. When the tie is broken, one team is selected and if only two teams remain, it reverts to the two-teams-tie-resolution steps referred above.

1. Best head-to-head record in matches between the tied clubs
2. Best win-loss-tie record against other teams in the same conference
3. Total points won
4. Ratio of total points won against total points allowed

Wild Card Teams

After performing the above two steps, the Conference Champion and Conference Runner-ups from the two conferences would have been identified.

To select one wild card team from each conference, the Manager with the highest points who is neither a Conference Champion nor a Conference Runner up is selected as the wild card candidate from that conference.

If two or more teams have the same number of points, the following rules will be considered for tie breakers. Once the tie is broken, the winner is identified and the process stops.

1. The ratio of total points won against total points allowed upto four decimal points
2. Best head to head record between the tied teams
3. Best conference record between the tied teams

Seeding for the playoffs


Seeds 1 and 2 - The two Conference Champions would be seeded 1 and 2. The Conference Champion with the best win-loss-tied record between the two champions would be seeded 1. If they have the same win-loss-tie record, the following rules would be considered to seed them

1. Head-to-head matches between the clubs
2. Total points won

Seeds 3 and 4 - The two Conference Runner-ups would be seeded 3 and 4. The Conference Runner-up with the best win-loss-tied record between the two would be seeded 3. If they have the same win-loss-tie record, the same rules, as above, would be considered

Seeds 5 and 6 - The two Wild Card entries would be seeded 5 and 6. The team with the highest points between the two would be seeded 5. If they are of the same points, the same rules used in "wild card teams" above will be used.

Super League Seedings

The four remaining teams from both conferences would be seeded according to the best win-loss-tie percentage. If two or more teams are of the same percentage, the following rules shall be applied

1. Best win loss tie record from head-to-head meetings of the clubs involved
2. Total points scored
3. Ratio of total points scored against total points allowed

During the playoffs and seedings, if a tie exists after all the said clauses have been exhausted, the following shall be considered.

1. Team with maximum TDs (offensive and defensive)
2. Team with maximum Rushing TDs (offensive)
3. Team with maximum Passing TDs (offensive)
4. Team with maximum total offensive yards
5. Team with maximum total offensive rushing yards
6. Team with maximum total offensive passing yards
7. Coin toss (somehow :-D)


Ties During Regular Season Matches

If two teams have the exact same number of points after a league match, the following rules shall be applied

1. Team with maximum TDs (offensive and defensive)
2. Team with maximum Rushing TDs (offensive)
3. Team with maximum Passing TDs (offensive)
4. Team with maximum total offensive yards
5. Team with maximum total offensive rushing yards
6. Team with maximum total offensive passing yards

In case there is a tie after all the six clauses, the match shall be declared a tie.

Win-Loss-Tie Percentage

A WLT percentage is calculated as follows

WLT % = Total number of wins / Total number of games played.
A tie is considered half-a-win.



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